Abstract: Designing large virtual cities manually is time-consuming and resource-intensive, particularly in games and simulation development. This study presents a multi-zone urban automated ...
Abstract: In the evolving field of mixed-initiative game design, where procedural content generation plays a pivotal role, establishing a comprehensive approach that empowers nontechnical designers to ...
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Our initial goal was to create some sort of procedurally generated structure. Lauren found a Unity maze generation tutorial which we were initially considering, but since a maze is more comparable to ...
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