This tutorial shows how layered movement can create a stronger sense of depth in a Unity scene. It covers the core setup and ...
Anthony is a writer who's worked in the games industry for four years. He's a competitive gamer with a soft spot for retro titles. Anthony enjoys speedrunning a few titles, but Simpson's Hit & Run is ...
Jaime Tugayev is the News Editor at DualShockers, where he covers gaming news, reviews, features, guides, and major industry updates. He has been writing professionally since 2013 and covering games ...
In an early scene establishing the post-diluvial landscape of the Golden Globe-winning animated feature Flow, the hero cat prowls a sunlit forest when a threatening rumbling begins. Suddenly, a ...
Vincent Arogya is a Contributor for GameRant from India. He brings over a decade of writing experience spanning across a variety of industries, including digital gaming publications. Super Mario Bros ...
One of the key elements of any 2D platformer is the main character. The way it moves and is controlled significantly shapes the game’s atmosphere — whether it's a cozy old-school game or a dynamic ...
Your browser does not support the audio element. Welcome to the first part of our journey in creating a 2D platformer in Unity. This series of articles is designed to ...
Marc Santos is a Guides Staff Writer from the Philippines with a BA in Communication Arts and over six years of experience in writing gaming news and guides. He plays just about everything, from ...
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In the last few years the field of Virtual Reality (VR) has experienced significant growth through the introduction of low-cost VR devices to the mass market. However, VR has been used for many years ...