Abstract: Autonomous vehicles (AVs) require adaptive behavior planners to navigate unpredictable, real-world environments safely. Traditional behavior trees (BTs) offer structured decision logic but ...
Evaluate whether and how far a model's training window can be extended by incorporating a new data source or removing a data dependency bottleneck. Multi-output temporal models (e.g., per-term ...
ABSTRACT: Attention-deficit/hyperactivity disorder (ADHD) is a common neurodevelopmental disorder affecting children and adults. Recently, there has been growing ...
Abstract: In the field of learning from demonstration (LfD), enabling robots to generalize learned manipulation skills to novel scenarios for long-horizon tasks remains challenging. Specifically, it ...
This project is a plugin for Godot Engine 4.0+. This documentation assumes knowledge of event driven behavior trees. Here is a good introductory article about them: Game AI Pro: Chapter 6 The Behavior ...