save/load function is an essential element that cannot be avoided. However, implementing it from scratch takes a lot of time and effort. So, this time, I will introduce three recommended Unity Asset ...
When you are creating paid notes, you sometimes find yourself thinking. "Should I really just end it with this one article?" "Maybe I could create follow-up articles on a similar theme." "But how can ...
Laura has been writing about anime for some time, with bylines on websites like GameRant and Dexerto. She holds an MA in Japanese Studies. However, even though the original novel has already ended, ...
Unity’s multiplayer capabilities enable you to host countless players in the same project, locally or through networked servers. This feature makes Unity a powerful platform for multiplayer game ...
Compared with System.Text.Json, protobuf-net, MessagePack for C#, Orleans.Serialization. Measured by .NET 7 / Ryzen 9 5950X machine. These serializers have IBufferWriter<byte> method, serialized using ...
In multiplayer games, clients need to be synced. It's possible to exchange data packets directly from your transport, but this can be complex for devs with little experience. So, let's look at some ...