Abstract: This paper presents the development of a simulator for procedural generation of mazes and evaluation of pathfinding algorithms. The implementation includes a Perlin noise-based procedural ...
Department of Chemistry, University of Toronto, 80 St. George St, Toronto, Ontario M5S 3H6, Canada Department of Computer Science, University of Toronto, 40 St. George St, Toronto, Ontario M5S 2E4, ...
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In multiplayer games, clients need to be synced. It's possible to exchange data packets directly from your transport, but this can be complex for devs with little experience. So, let's look at some ...
Goal-oriented navigation is widely understood to depend upon internal maps. Although this may be the case in many settings, humans tend to rely on vision in complex, unfamiliar environments. To study ...