(C1) The output should contain only those NxN patterns of pixels that are present in the input. (Weak C2) Distribution of NxN patterns in the input should be similar to the distribution of NxN ...
Abstract: We present an algorithm, called Healed Marching Cubes (HMC), which is capable of triangulating non-manifold implicit surfaces with the help of healing techniques based on differential ...
One nice (but advanced) feature to have would be support for voxel-based terrain, environments, or levels. There are quite a few algorithms available for converting voxels to mesh, some of which ...
Abstract: There has been rapid progress in the fields of image capturing, coding and display, which brings the realm of 3D closer to reality than ever before. This work introduces a method of ...
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