The Android XR Interaction Framework (AXRIF) provides familiar, high-level, opinionated interactions for OpenXR applications on Android XR. It bridges the gap between system-level interactions and ...
In this article, we continue developing a character controller for a 2D platformer in Unity, thoroughly examining each step of configuring and optimizing controls. In the previous article, “How to ...
In the last few years the field of Virtual Reality (VR) has experienced significant growth through the introduction of low-cost VR devices to the mass market. However, VR has been used for many years ...
In the mid-’90s, Street Fighter 3 was a mirage. After Street Fighter 2 blew up, a numbered sequel was inevitable, yet — following more than a dozen upgrades and spinoffs — it was nowhere to be seen.
UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP ...
I've been testing PC and mobile software for more than 20 years, focusing on photo and video editing, operating systems, and web browsers. Prior to my current role, I covered software and apps for ...