An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
Following the previous installment (Part 0), this series is a candid account of the journey to releasing an app that was built almost entirely using Claude Artifacts. Since long articles can be tiring ...
A modern MeshLine library for Three.js wide lines, gradients, dashes, textures, shadows, GPU positions, and instancing. Makio MeshLine is built for creative coding, interactive trails, data ...
In this project, you will implement the first part of a skinning system in WebGL -- a way to animate a 3D model by manipulating "bones" embedded inside the model. To deform the model using skinning, ...
Introduction: In the field of bioinformatics and computational biology, protein structure modelling and analysis is a crucial aspect. However, most existing tools require a high degree of technical ...
Vibemap is a city discovery app that connects you with meaningful places, experiences, and people that match your vibe. Until recently, developing geospatial apps beyond a 2D map required a ...
Networks are one of the most common ways to represent biological systems as complex sets of binary interactions or relations between different bioentities. In this article, we discuss the basic graph ...