Monster density: n_mon = min(tiles//20, 8 + floor//3) Item spawn rates per category scaled with floor depth; wands floor 5+, rings floor 8+, gems floor 15+ ...
A minimalist ray casting engine implemented in C, inspired by the rendering technique that powered Wolfenstein 3D. This project shows how to create pseudo-3D graphics using ray casting principles, ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results