Malcolm loves games. Be they trading card games like Magic: the Gathering or Yu-Gi-Oh, or tabletop wargames like Heroscape and Warhammer 40K, Malcolm's got a firm passion for all things interactive.
These samples are broken up into projects based on high level functionality. These are intended as jumping off points for your own development. These have not been tested, and are not guaranteed to ...
Scene System is a library that provides functions related to scene management in Unity. This library includes an API for loading scenes and a function that enables scene settings on the editor. Scene ...
See how to optimize UI performance in Unity using this detailed guide with numerous experiments, practical advice, and performance tests to back it up! Hello! I’m Sergey Begichev, Client Developer at ...
It only took just over a week for Unity to make changes to its brand new Runtime Fee policy, but that's exactly what it has done. Announcing the changes in an open letter published today on the Unity ...
In the last few years the field of Virtual Reality (VR) has experienced significant growth through the introduction of low-cost VR devices to the mass market. However, VR has been used for many years ...
Why did you choose Unity for Ori and the Blind Forest? We started the development on Ori back in early 2011. Back then, the very early prototype of Ori was actually developed in Construct with only ...
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