This is an example of the Modular Character Controller within an official Godot Demo. The purpose of this project is to show that the controller works in 2D and how to adapt a script to the Modular ...
@export var _base_speed: Vector2 = Vector2.ONE * 200.0 @export var _use_physics_process_to_move: bool = true @export var _move_direction_strategy: TD2DCMDSBase: ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results