Two automation tools have broken into the open in the past several months — one from Alibaba's international AI lab, one from Google's developer team — and together they are making the same argument ...
Honestly, I thought it would be a huge waste to just end this story with 'Oh, 3D models are cool.' It's a post about how someone created a 3D model of a building using Code, showed it to people in the ...
GLM-5.2 wins HTML design leaderboard despite smaller architectural constraints Template consistency drives higher preference scores across user evaluations Open weight model challenges pricing norms ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
I'm Kubota. I developed "Kaii mosquito," a WebAR horror game where you exterminate "mysterious mosquitoes" through your smartphone camera. There is no noble vision behind the motivation for ...
The whole site is anchored around "The Core" — one procedural, shader-lit entity (an icosahedron, a torus knot, a high-res sphere blob — same GLSL identity, different geometry) that morphs, rotates ...
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