This repository demonstrates the architectural integration of a cutting-edge Neural Rendering pipeline (3D Gaussian Splatting) into an industry-standard game engine environment. Moving beyond ...
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 _FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceDilate ...